These are to show the visual status of multiple plays on the introductory level of iDevice game Rubehouse as seen on an iPod Touch 3G 64 gig. Hopefully this helps in troubleshooting the problem, since it doesn’t appear to happen on any but the 3G touch devices.
Feeling so left out of the ranks of the feeeelthy, ebil rich in City of Heroes/Villains, I set my mind to getting one character to the magic 1 billion inf goal.
I’m not sure I’ll work to hit the 2B cap, now, but maybe. I’m just happy my many hundreds of millions all centralized on one character long enough to screen-cap. Now, do I spend, or invest for growth?
Oh - and I mostly have respec recipes and purple IOs to thank for this, having not even crossed 400 million with this character until I started working those two niches.
Long ago, I modded my PSP to run homebrew code. After doing this, I discovered there’s really not much homebrew gaming for the PSP that’s worth having. However, catching up on my QuickJump PSP reading today, I found this little gem, which I’m going to put on my PSP:
I really enjoy my Machinima, and read up quite a bit on how it is done. I’d love to be able to create my own. However, even with the conceptual understanding I have, clearly I don’t know enough, because I have no idea how someone could come up with this:
It’s amazing what some people can do. (via Geeks are Sexy)
If, like I do, you get all moist and steamy for a lot of the work coming from the independent games arena, you’ll probably like this one as much as I do.
I love the simple platformer genre. This one looks to be a good platformer, but a nice (damn nice) speed to it, and the quirkiness that I see so much from indie game developers. (via IndieGames blog)
A video from last year that I just discovered. This is what can be done with a little coordination and a handful of folks holding robot-spawning missions.
I’ve been playing my villain-side characters quite a bit more lately. After getting hooked on stalkers, I started playing my brutes a bit, too. Here’s what happened in a team not too long ago. It taught me the importance of dying away from teammates so they can’t do, well. Just look and see:
And in case that’s not clear, here’s another view from a different angle: More »« Less