RunMan – indie game development

If, like I do, you get all moist and steamy for a lot of the work coming from the independent games arena, you’ll probably like this one as much as I do.

I love the simple platformer genre.   This one looks to be a good platformer, but a nice (damn nice) speed to it, and the quirkiness that I see so much from indie game developers.   (via IndieGames blog)

The downside of teaming with VEATs

I’ve been playing my villain-side characters quite a bit more lately.  After getting hooked on stalkers, I started playing my brutes a bit, too.  Here’s what happened in a team not too long ago.  It taught me the importance of dying away from teammates so they can’t do, well.  Just look and see:


And in case that’s not clear, here’s another view from a different angle:
Continue reading “The downside of teaming with VEATs”

It’s always nothing that gets you in to trouble

How much harm can an extra zero do?  It seems like, well, nothing, just dangling at the end there.  But sometimes, when you aren’t paying attention, you find that one extra zero killing your pretty pocketbook of win.  I, as a marketeer, sometimes find that one extra zero tripling a secondary profiteers holdings.


That poor IO was listed for 31,017,223, and sat for weeks and weeks waiting for a buyer.  While I was out of town camping, a happy buyer came along.  I am sure, however, that he wasn’t so happy after winning.

Thanks, anonymous buyer, for typing that extra zero and throwing an extra 306,000,000 (before market fees) my way.

More Luck of the Gambler goodies

I forgot to mention that while I was making 45 million influence from doing nothing but reselling an enhancement I purchased cheap from someone else, I noticed that my earnings weren’t even among the better returns on this particular IO in the blueside market:



I wasn’t bold enough to try locking up any purchases for 12 million, but I did avoid those levels so whoever got those could continue to do well.