Statesman’s Task Force

Finally had a chance to run Statesman’s Task Force last night. We completed it in 2 hours 34 minutes. For a group that doesn’t know each other, that’s really not bad. If I were running with a team completely made up of folks from the Buffer Overrun supergroup (all radiation defenders and controllers), we probably would have finish about an hour faster, but that’s not the norm. Late Bloomer dinged 50 during the 2nd mission. My end reward was a Positron’s Blast chance for energy damage recipe. I have all but one of the salvage components, but it looks like that will cost me around 3 million influence to get. Still, this could be a handy invention for my Psychic Tornado. Now I need to plan a rebuild for Late Bloomer which includes invention slotting.

I don’t have a demo of the task force to post, but honestly, it would be boring and probably uninformative to watch, because the task force involves fighting arch-villain after arch-villain with scores of normal minions/enemies mixed in.  I admit I should have recorded the Arachnos Flyer fight, because even though it’s a little boring, too, seeing all the spiders it spawns is kind of cool.

But I’ll be running the task force again in the future, and will try to record parts of it for showing then.