If you are in to killing zombies (and honestly, shouldn’t everyone be?), you may be interested to learn about Overkill’s coming game The Walking Dead. Releasing November 6th in North America (Nov. 8th elsewhere) for PC, Playstation 4, and Xbox One, this is a Left 4 Dead style team-based zombie survival game.
Having been hooked on Left 4 Dead and Left 4 Dead 2 for a long, long time, I’ll be looking toward picking this up when it releases. I don’t pre-order much any more, but this one may make the list.
A fantasy RPG inspired by beloved classics such as Dragon Age: Origins, Neverwinter Nights 2, and even a smidge of The Legend of Zelda: Ocarina of Time, The Waylanders is a party-based experience set in the Celtic and Medieval eras featuring innovative and technical combat to make it stand out all on its own.
I’ll be buying this when it makes it to release. Love me some Neverwinter Nights and Dragon Age.
To come up with their estimates, L&C compares the cost of items you buy in-game to what the similar/comparable items would cost in the real world and uses that to come up with an approximate conversion rate. Then they looked at in-game costs of properties, use their calculated conversion rates, and came up with a rough guide to real-world prices. You can get your real-estate estimates in GBP (£), USD ($), EUR (€), JPY (¥), or AUD (A$).
Found this one a while ago, but failed to share it and eventually forgot about it. Just stumbled on a note-to-self where I wrote it down, so I figured I’d better share it this time just because this is so cool. Visit the HTML 5 map generator from Red Blob Games.
NESmaker is a software tool for creating brand new, hardware playable, cartridge based games for the Nintendo Entertainment System…without having to write a single line of code.
And things seem to be rolling along nicely for the project. Late last week I received my project key, so I have been able to visit the NES maker web site, download the tool, and start working. Sadly, I have no clue what I’m doing. But tutorials are coming soon, and I’m confident that eventually I’ll be able to work with this to make my own NES games. And since I pledged at the Toolkit level, I’ll even be getting a flashable cartridge and flasher so that if I ever do create something, I can play it on a real NES instead of just in an emulator.
And, if I ever do create something, you can bet I’ll post it here on GamerDemos.com as well as sharing it on NESmakers and on my social media accounts. So here’s hoping I come up with something clever enough to share and unchallenging enough that I can create it myself given my limited developer skills.
These are to show the visual status of multiple plays on the introductory level of iDevice game Rubehouse as seen on an iPod Touch 3G 64 gig. Hopefully this helps in troubleshooting the problem, since it doesn’t appear to happen on any but the 3G touch devices.